CrossFAB Workshop @ CHI 2016
May
7
May 8

CrossFAB Workshop @ CHI 2016

CALL FOR POSITION PAPERS

We invite researchers in Architectural Robotics, Interaction and Fabrication to submit to CrossFAB, a one day workshop at CHI 2016

We created CrossFAB to bring together a diverse community of fabrication-based researcher in Human-Computer Interaction (HCI), Computer Graphics, Robotics, Art, Architecture, and Material Science. We are inviting researchers from each discipline to participate in CrossFAB in order to learn about the unique tools, techniques, and challenges currently being worked on in isolation of one another. 

Body Architectures Symposium @ Miami Beach Urban Studios
Feb
6
9:30 am09:30

Body Architectures Symposium @ Miami Beach Urban Studios

  • FIU Miami Beach Urban Studios

Madeline Gannon will be giving a 3D printed fashion workshop and talk as a part of Body Architectures – a symposium exploring the connection between the body, architecture, and technology. The symposium also features workshops and presentations from Niccolo Casas and Behnaz Farahi, outlining not only the technical challenges behind our work, but also the research contributions behind the designs themselves.

Workshops is limited to FIU students. The symposium is free and open to the public. Body Architectures is organized by Neil Leach, Eric Goldemberg, and John Stuart.

Making the Future: Panel Talk at CCA
Nov
9
7:00 pm19:00

Making the Future: Panel Talk at CCA

MADLAB will be participating in Making the Future, a panel talk and reception hosted by California College of the Arts.

Making the Future examines how the rise of digital design, fabrication, and ubiquitous computing has given way to new modalities in crafted objects, environments, and interfaces. Please join us and the three other distinguished panelist for an electrifying discussion on the future of making.

Autodesk 2015 Artist in Residence
Jul
15
Nov 30

Autodesk 2015 Artist in Residence

  • Autodesk / Instructables

Madeline Gannon will be joining Autodesk Pier 9 as an Artist in Residence for Fall 2015. If you are in the Bay Area between July and November and are interested in collaborating on new work, please get in touch!

See a bit of the magic that happens at Pier 9 here.

Paper Receives Honorable Mention at CHI 2015
Apr
21
4:30 pm16:30

Paper Receives Honorable Mention at CHI 2015

  • Coex Mall

Tactum: A Skin-Centric Approach to Digital Design and Fabrication – a paper by Madeline Gannon of MADLAB.CC and Tovi Grossman & George Fitzmaurice of Autodesk Research – has been accepted for publication in this year's Association for Computing Machinery’s (ACM) CHI conference. It has also been awarded a best paper honorable mention this year. The paper illustrates how skin can act as an interactive input surface for gestural 3D modeling-to-fabrication systems.

Talk at SXSW Interactive
Mar
16
9:30 am09:30

Talk at SXSW Interactive

  • Hilton Downtown Austin

MADLAB.CC will be speaking at SXSW Interactive March 16th, as a part of Carnegie Mellon University's delegation for the Startup Village. Her talk, The Shape of Touch: On-Body Digital Design for 3D Printed Wearables, will highlight her current research developing digital modeling systems that use the body as an input surface for designing 3D printed wearables. 

Presentation at ACADIA, University of Southern California
Oct
23
Oct 25

Presentation at ACADIA, University of Southern California

  • ACADIA

Madeline Gannon will be presenting three papers at the Association for Computer-Aided Design in Architecture (ACADIA) 2014 International Conference: including Reverberating Across the Divide, and work related to Industrial Robotics in High-Skill Domains and Pneumatic RobotsThe annual conference will be held at the University of Southern California from October 23 - 25.

Speaking at Open Hardware Summit 2014
Sep
30
9:00 am09:00

Speaking at Open Hardware Summit 2014

  • Open Hardware Summit 2014

MADLAB.CC will be speaking in September at the Open Hardware Summit, September 30 - October 2nd.  Madeline Gannon and Zack Jacobson-Weaver will be presenting a recent collaboration building an open, modular platform for hacking industrial robots.

This year's OHS will be held in Rome as a part of the city's Innovation Week, and will therefore have free-and-open workshops and lectures for all attendees.  Register here!

Interactive Demo Session @ FIU SOA
Mar
5
6:30 pm18:30

Interactive Demo Session @ FIU SOA

  • Florida Int'l University, School of Architecture

Human-Machine Collaboration: When our technology stares back

MADLAB.CC will hold an interactive demo session on Wednesday, March 5th at 6:30pm in the FIU-SOA SetLAB. The session will feature computational interfaces for integrating 3D scanning, 3D printing, Face Tracking, and Gestural Control into creative workflows. Please join to learn how ubiquitous sensing is connecting digital design to physical production. 

Exhibition & Talk at 3D Printshow NYC
Feb
13
7:30 pm19:30

Exhibition & Talk at 3D Printshow NYC

  • Metropolitan Pavilion

Madeline Gannon will be exhibiting and speaking at 3D Printshow NYC this February 13th – 15th.  Her talk, entitled Reverberating Across the Divide, details the design and execution of current work, and discusses its implications on ubiquitous computing in computational fashion.  

Exhibition – Wednesday, February 12th at 10:00am – Saturday, February 15th at 5:30pm.

Talk – Thursday, February 13th at 7:30pm.

You can purchase tickets here.

Processing Workshop: Light and Sound as Building Materials
Feb
8
9:30 am09:30

Processing Workshop: Light and Sound as Building Materials

  • Carnegie Mellon University

In this intermediate Processing workshop with myself and Mike Szivos of SOFTLab, participants will be taught various ways of using sound as an input for crafting interactive environments. 

Mike will first give a detailed breakdown of the design and production of his installation for Sonos Studios: Light House.  Thereafter we will build a few simple programs for manipulating sound with dynamic input.  The workshop will conclude with participants developing a simple model for generating and exploring the behavioral and spatial qualities of sound.

Some basic knowledge of Processing is required.

Register here.

For ELICITING ENVIRONMENTS | ACTUATING RESPONSEa mini-symposium and exhibition focused on emerging design trends that embed adaptive behavior into architectural matter.

Talk at RAPID 2013
Jun
10
10:00 pm22:00

Talk at RAPID 2013

  • The Westin Convention Center Pittsburgh

Madeline Gannon will be presenting work at RAPID 2013, the premier Additive Manufacturing conference in the United States.  The talk, entitled Merging Digital and Physical Processes in Architectural Design and Fabrication, discusses new workflows combining 3D scanning, 3D sensing, and 3D at the scale of the building and the body. The work presented illustrates how these workflows can facilitate intricate and elegant digital forms that are both grounded in a physical context and instantly available through 3D printing.

 

Lecture at FIU SOA
Feb
28
5:00 pm17:00

Lecture at FIU SOA

  • FIU School of Architecture

Madeline Gannon has been invited to give the Spring 2013 Alumni Lecture at Florida International University's School of Architecture.  The lecture, entitled THIS COULD GET WEIRD: Merging Territories in Architecture, Digital Design & Culture, examines the value of reclaiming this interface as an architectural territory. The lecture argues for integrating a transdiciplinary and anti-disciplinary ethos into the conservative domain of Architecture, and discusses the messiness that would consequentially ensue. Lastly, the lecture demonstrates current design research that focuses on the interface as a primary facilitator for interstitial interactions between digital and analog datums. 

 

Presentation at [En]Coding Architecture 2013
Feb
9
1:00 pm13:00

Presentation at [En]Coding Architecture 2013

  • Carnegie Mellon University School of Architecture

Reverberating Across the Divide was presented as a part of [en]CodingArchitecture 2013: A Conference on the Autonomy of Architecture, Robotics, Fabrication, Code, Machinic Desire, and Computational TheoryReverberating reconnects digital and physical contexts via a custom chronomorphologic modeling environment. This modeling interface uses a three phase workflow (3D scanning, 3D modeling, and 3D printing) to enable a designer to craft intricate digital geometries around pre-existing physical contexts.