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  • Merging digital processes in design with physical processes in fabrication through bespoke vision-based modeling software for 3D scanning / sensing / printing / scanning / sensing / printing / scanning / sensing / ...

Reverberating Across the Divide was presented as a part of [en]CodingArchitecture 2013: A Conference on the Autonomy of Architecture, Robotics, Fabrication, Code, Machinic Desire, and Computational Theory.

    reverberating across the divide
    MERGING DIGITAL AND PHYSICAL CONTEXTS IN DESIGN

    Merging digital processes in design with physical processes in fabrication through bespoke vision-based modeling software for 3D scanning / sensing / printing / scanning / sensing / printing / scanning / sensing / …

    Reverberating Across the Divide was presented as a part of [en]CodingArchitecture 2013: A Conference on the Autonomy of Architecture, Robotics, Fabrication, Code, Machinic Desire, and Computational Theory.

    Filed under: COMPUTATIONAL, NEWS
  • Madeline Gannon has been invited to give a lecture as apart of the Spring Lecture Series of Florida International University's School of Architecture.  Her lecture, THIS COULD GET WEIRD, discusses our changing relationship with the built environment as digital technology & culture becomes increasingly pervasive in everyday experiences.  
Miami, FL February 28th, 2013 at 5pm

    THIS COULD GET WEIRD – merging territories in architecture, digital technology & culture
    SPRING LECTURE SERIES

    Madeline Gannon has been invited to give a lecture as apart of the Spring Lecture Series of Florida International University’s School of Architecture. Her lecture, THIS COULD GET WEIRD, discusses our changing relationship with the built environment as digital technology & culture becomes increasingly pervasive in everyday experiences.
    Miami, FL February 28th, 2013 at 5pm

    Filed under: NEWS
  • madLab was invited to lead a 3 day intensive workshop in physical computing for Florida International University's School of Architecture.  Over 22 hours,  18 students and 3 professors learned the foundational knowledge necessary for translating physical input into meaningful embedded interaction with the built environment, including soldering, electronics, programming, hacking, and debugging.

    introduction to physical computing
    ARDUINO WORKSHOP @ FIU SOA


    madLab was invited to lead a 3 day intensive workshop in physical computing for Florida International University’s School of Architecture. Over 22 hours, 18 students and 3 professors learned the foundational knowledge necessary for translating physical input into meaningful embedded interaction with the built environment, including soldering, electronics, programming, hacking, and debugging.

    Filed under: COMPUTATIONAL, NEWS, PHYSICAL
  • SeaLegs, a responsive environment for Mollusk-Aided Design, harnesses the power of a simulated virtual squid to generate baroque and expressive spatial forms. 
As the creature’s movements are traced through space and time, its familiar squid-like motion aggregates into unexpected, intricate forms that are immediately ready for 3D printing.

    SeaLegs
    A SQUID-BASED MODELER FOR DIGITAL FABRICATION

    SeaLegs, a responsive environment for Mollusk-Aided Design, harnesses the power of a simulated virtual squid to generate baroque and expressive spatial forms.
    As the creature’s movements are traced through space and time, its familiar squid-like motion aggregates into unexpected, intricate forms that are immediately ready for 3D printing.

    Filed under: ARCHITECTURAL, COMPUTATIONAL
  • Machine Drawing Drawing Machines, a project with Pablo Garcia, is a narrative folio in which the patents of 12 historically significant drawing machines are recreated with an industrial Computer Numerical Control (CNC) machine. The use of a highly specialized CNC machine demonstrates a level of detail and accuracy that the last five centuries of drawing machines could only aspire towards.

    machine drawing drawing machines
    12 HISTORICAL DRAWING MACHINES DRAWN BY A CNC DRAWING MACHINE

    Machine Drawing Drawing Machines, a project with Pablo Garcia, is a narrative folio in which the patents of 12 historically significant drawing machines are recreated with an industrial Computer Numerical Control (CNC) machine. The use of a highly specialized CNC machine demonstrates a level of detail and accuracy that the last five centuries of drawing machines could only aspire towards.

    Filed under: COMPUTATIONAL, ongoing, PHYSICAL
  • madMeshMaker is a generative modeling environment that bridges the processes between digital design and digital fabrication.  The app embeds the technical knowledge of an experienced fabricator within an intuitive interface, and allows any novice to CAD/CAM processes to rapidly generate aesthetically pleasing, ready-to-fabricate forms at the click of a mouse.

    GET MAKING with madMeshMaker_v.2.5
    NOW OUTPUTTING TO 3D PRINTERS, CNC ROUTERS, AND LASER CUTTERS

    madMeshMaker is a generative modeling environment that bridges the processes between digital design and digital fabrication. The app embeds the technical knowledge of an experienced fabricator within an intuitive interface, and allows any novice to CAD/CAM processes to rapidly generate aesthetically pleasing, ready-to-fabricate forms at the click of a mouse.

    Filed under: COMPUTATIONAL, PHYSICAL
  • madLab was commissioned to digitally fabricate the signage for Conflict Kitchen's Venezuelan iteration, "La Cocina Arepas" .  Conflict Kitchen is a take-out style restaurant that rotates it menu, facade, and cross-cultural dialogue every four months to highlight the cuisine and culture of countries with which the United State is in conflict.  La Cocina Arepas is the third installment of the kitchen's mission.

    conflict kitchen’s La Cocina Arepas
    FABRICATING FOR PITTSBURGH’S ROTATING VENUE FOR CULINARY AND CULTURAL DIVERSITY

    madLab was commissioned to digitally fabricate the signage for Conflict Kitchen’s Venezuelan iteration, “La Cocina Arepas” . Conflict Kitchen is a take-out style restaurant that rotates it menu, facade, and cross-cultural dialogue every four months to highlight the cuisine and culture of countries with which the United State is in conflict. La Cocina Arepas is the third installment of the kitchen’s mission.

    Filed under: ARCHITECTURAL, PHYSICAL
  • With the relative novelty of the KINECT, this speed project with Marynel Vázquez responsed to its inherent screen-based interaction was to pull it back out into the physical realm.  Using the depth mapping capabilities of the KINECT to evaluate the viewer(participant's) hand, and position it as the light source of the physical model. In effect, their hand becomes the sun, lighting or dimming our abstracted cityscape, and blurring the border of virtual and actual.

    interactive projection mapping
    KINECT HACK

    With the relative novelty of the KINECT, this speed project with Marynel Vázquez responsed to its inherent screen-based interaction was to pull it back out into the physical realm. Using the depth mapping capabilities of the KINECT to evaluate the viewer(participant’s) hand, and position it as the light source of the physical model. In effect, their hand becomes the sun, lighting or dimming our abstracted cityscape, and blurring the border of virtual and actual.

    Filed under: COMPUTATIONAL, EXPERIMENTS, PHYSICAL
  • Pattern && Symmetry is a project that explores how generative design tools can create infinite variations on a single series.  This is in contrast to conventional distribution of an artist's or designer's work, which is serially replicated to create an edition, rather than a collection.  Each iteration is characterized by its geometric densities, creating topographies that seem to extend beyond the depth of the two-dimensional paperboard.

    pattern && symmetry
    GENERATIVE DESIGN MEETS DIGITAL OUTPUT

    Pattern && Symmetry is a project that explores how generative design tools can create infinite variations on a single series. This is in contrast to conventional distribution of an artist’s or designer’s work, which is serially replicated to create an edition, rather than a collection. Each iteration is characterized by its geometric densities, creating topographies that seem to extend beyond the depth of the two-dimensional paperboard.

    Filed under: COMPUTATIONAL, EXPERIMENTS, PHYSICAL
  • The latest version of the madMeshMaker was used in a workshop introducing digital fabrication in architecture to the 16 and 17 years olds participating in CMU's School of Architecture PreCollege Program.  The 20 students generated over 200 digital models over the 30 minute hands-on session.  20 of  the meshes were then digitally fabricated to be installed as a part of the student's final project, a DJ Booth / Party Space.

    madMeshMaker @ CMU PreCollege
    DIGITAL FABRICATION WITH THE FUTURE OF ARCHITECTURE

    The latest version of the madMeshMaker was used in a workshop introducing digital fabrication in architecture to the 16 and 17 years olds participating in CMU’s School of Architecture PreCollege Program. The 20 students generated over 200 digital models over the 30 minute hands-on session. 20 of the meshes were then digitally fabricated to be installed as a part of the student’s final project, a DJ Booth / Party Space.

    Filed under: NEWS
  • madLab will be traveling to Miami, FL this July as an invited critic for PROJECT 41: A Tale of Cities ... that Share One Street. Presentations will review the nomadic design studio's investigations into novel techniques in urban documentation and speculative mobile infrastructure.  Project 41 is coordinated studio between the Department of Urban Speculation at the University of Illinois Chicago and Florida International University's 4th Year Architecture Studio.

    project 41
    INVITED CRITIC @ FIU SOA

    madLab will be traveling to Miami, FL this July as an invited critic for PROJECT 41: A Tale of Cities … that Share One Street. Presentations will review the nomadic design studio’s investigations into novel techniques in urban documentation and speculative mobile infrastructure. Project 41 is coordinated studio between the Department of Urban Speculation at the University of Illinois Chicago and Florida International University’s 4th Year Architecture Studio.

    Filed under: CONCEPTUAL, NEWS
  • A collection of objects rapidly designed+fabricated with the madMeshMaker app: a wall paneling system that combines the textural qualities of it's wooden-form with the tactile qualities of the plastic, a graphic poster that explores dynamic spatial associations created through intricate macro and micro patterning, and a book/laptop/iPad stand and tiles that leverage the material properties of laminated birch plywood to explore topographic patterning and symmetry.

    madMeshMaker
    PHYSICAL DERIVATIVES

    A collection of objects rapidly designed+fabricated with the madMeshMaker app: a wall paneling system that combines the textural qualities of it’s wooden-form with the tactile qualities of the plastic, a graphic poster that explores dynamic spatial associations created through intricate macro and micro patterning, and a book/laptop/iPad stand and tiles that leverage the material properties of laminated birch plywood to explore topographic patterning and symmetry.

    Filed under: EXPERIMENTS, PHYSICAL
  • The madMeshMaker was featured in an introductory workshop on digital fabrication for Carnegie Mellon University School of Architecture Freshmen.  The 4 hour workshop centered around teaching integrated digital design and fabrication techniques for the school's 4-axis CNC router, and providing a platform for the students to discover the discrepancies between the virtual model and physical object throughout the process.

    madMeshMaker @ CMU
    DIGITAL FABRICATION WORKSHOP AT CARNEGIE MELLON UNIVERSITY

    The madMeshMaker was featured in an introductory workshop on digital fabrication for Carnegie Mellon University School of Architecture Freshmen. The 4 hour workshop centered around teaching integrated digital design and fabrication techniques for the school’s 4-axis CNC router, and providing a platform for the students to discover the discrepancies between the virtual model and physical object throughout the process.

    Filed under: NEWS
  • The madMeshMaker is a generative surface modeling environment, intended to be an intuitive and fun introduction to digital fabrication with computer-numerically-controlled (CNC) table routers.  The main intention of this software application is to erase the technical barriers-of-entry for digital design and digital fabrication (CAD/CAM) technologies, and therefore enable those without experience to quickly learn through making.

    madMeshMaker_v.1.0
    LEARNING DIGITAL DESIGN AND FABRICATION THROUGH PLAY

    The madMeshMaker is a generative surface modeling environment, intended to be an intuitive and fun introduction to digital fabrication with computer-numerically-controlled (CNC) table routers. The main intention of this software application is to erase the technical barriers-of-entry for digital design and digital fabrication (CAD/CAM) technologies, and therefore enable those without experience to quickly learn through making.

    Filed under: COMPUTATIONAL, EXPERIMENTS, PHYSICAL
  • Initial prototypes are being developed to investigate architectural surfaces that engage the human body in dynamically transforming the space around them.  The Grotto Ceiling senses the presence of the person below, rising and falling in response to their position, and inspiring new relationships between the body and the surfaces that encompass it in space.

    grotto ceiling prototype
    RESPONSIVE SURFACES IN ARCHITECTURE

    Initial prototypes are being developed to investigate architectural surfaces that engage the human body in dynamically transforming the space around them. The Grotto Ceiling senses the presence of the person below, rising and falling in response to their position, and inspiring new relationships between the body and the surfaces that encompass it in space.

    Filed under: ARCHITECTURAL, COMPUTATIONAL, EXPERIMENTS, ongoing, PHYSICAL
  • As design and architecture professions become increasingly intertwined with digital production processes, the most fundamental design tool, the pen, is being replaced by the mouse.  Graphic tablets and styluses are helping to bridge the gap between the analog and digital realms of design and creativity, however, they are often cumbersome to both learn and use.  This project with Ziad Ewais develops a stand-alone application that will improve a user’s ability to freehand draw with the tablet, thereby increasing coordination from design ideas to the computer interface.

    sketch me up!
    THE DIGITAL PEN & YOU

    As design and architecture professions become increasingly intertwined with digital production processes, the most fundamental design tool, the pen, is being replaced by the mouse. Graphic tablets and styluses are helping to bridge the gap between the analog and digital realms of design and creativity, however, they are often cumbersome to both learn and use. This project with Ziad Ewais develops a stand-alone application that will improve a user’s ability to freehand draw with the tablet, thereby increasing coordination from design ideas to the computer interface.

    Filed under: COMPUTATIONAL, EXPERIMENTS
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