is a design collective exploring computational approaches to architecture, craft, and interaction. Our work merges disciplinary knowledge from architecture, robotics, computer science, human-computer interaction, and design to explore the edges of digital creativity.

We believe that code is a material.
WORK section features tangible artifacts for testing digital processes that connect analog-digital and human-machine contexts.

We believe that knowledge should be shared freely.
TEACHING section provides tools and tutorials for learning computational techniques far faster than we did.

We believe in work-in-progress.
NOTES section is iteratively updated to show the messiness that speculative research entails.


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Madeline Gannon BW.jpg


Madeline Gannon. Researcher / Designer / Educator at Carnegie Mellon University’s School of Architecture.  PhD candidate in Computational Design.  

You can see her CV here and her publications here.