Tactum: A Skin-Centric Approach to Digital Design and Fabrication – a paper by Madeline Gannon of MADLAB.CC and Tovi Grossman & George Fitzmaurice of Autodesk Research – has been accepted for publication in this year's Association for Computing Machinery’s (ACM) CHI conference. It has also been awarded a best paper honorable mention this year. The paper illustrates how skin can act as an interactive input surface for gestural 3D modeling-to-fabrication systems.
MADLAB.CC will be speaking at SXSW Interactive March 16th, as a part of Carnegie Mellon University's delegation for the Startup Village. Her talk, The Shape of Touch: On-Body Digital Design for 3D Printed Wearables, will highlight her current research developing digital modeling systems that use the body as an input surface for designing 3D printed wearables.
My paper with Eric Brockmeyer –Teaching CAD/CAM Workflows to Nascent Designers – was accepted for publication at this year's CAADRIA, The International Conference of the Association for Computer-Aided Architectural Design Research in Asia. The 19th CAADRIA was held in Japan at the Kyoto Institute of Technology.
Human-Machine Collaboration: When our technology stares back
MADLAB.CC will hold an interactive demo session on Wednesday, March 5th at 6:30pm in the FIU-SOA SetLAB. The session will feature computational interfaces for integrating 3D scanning, 3D printing, Face Tracking, and Gestural Control into creative workflows. Please join to learn how ubiquitous sensing is connecting digital design to physical production.
Madeline Gannon will be exhibiting and speaking at 3D Printshow NYC this February 13th – 15th. Her talk, entitled Reverberating Across the Divide, details the design and execution of current work, and discusses its implications on ubiquitous computing in computational fashion.
Exhibition – Wednesday, February 12th at 10:00am – Saturday, February 15th at 5:30pm.
Talk – Thursday, February 13th at 7:30pm.
You can purchase tickets here.
Mike will first give a detailed breakdown of the design and production of his installation for Sonos Studios: Light House. Thereafter we will build a few simple programs for manipulating sound with dynamic input. The workshop will conclude with participants developing a simple model for generating and exploring the behavioral and spatial qualities of sound.
Some basic knowledge of Processing is required.
For ELICITING ENVIRONMENTS | ACTUATING RESPONSE, a mini-symposium and exhibition focused on emerging design trends that embed adaptive behavior into architectural matter.
Madeline Gannon will be presenting work at RAPID 2013, the premier Additive Manufacturing conference in the United States. The talk, entitled Merging Digital and Physical Processes in Architectural Design and Fabrication, discusses new workflows combining 3D scanning, 3D sensing, and 3D at the scale of the building and the body. The work presented illustrates how these workflows can facilitate intricate and elegant digital forms that are both grounded in a physical context and instantly available through 3D printing.
Reverberating Across the Divide was presented as a part of [en]CodingArchitecture 2013: A Conference on the Autonomy of Architecture, Robotics, Fabrication, Code, Machinic Desire, and Computational Theory. Reverberating reconnects digital and physical contexts via a custom chronomorphologic modeling environment. This modeling interface uses a three phase workflow (3D scanning, 3D modeling, and 3D printing) to enable a designer to craft intricate digital geometries around pre-existing physical contexts.